Most people hop into the Superstore every day without even thinking about it, but if you actually care about pushing higher difficulties, you have to treat it like more than a fashion show and more like a toolkit. You are not just looking for cool capes; you want pieces that change how you move, how fast you recover, how hard you can be hit. If you already use buy game currency or items in eznpc to speed things up, grabbing the right helldivers 2 items shop eznpc picks can save you a ton of trial and error, because the difference between surviving a bug swarm and wiping in thirty seconds usually comes down to what armor you walked in with.
Light Armor That Plays Like Medium
The BO-8 Light Gunner is the first thing you keep an eye out for, because it sits in that sweet spot that feels almost unfair for the cost. On paper it is "light" armor, but once you use it a few runs, it kinda plays like medium: plenty of protection, yet you keep the sprint speed and stamina regen you need for long kites. When you are dragging a train of warriors across half the map, that stamina bar not collapsing on you is the real perk, not some tiny armor number on the stat sheet. If you like doing the medic job instead, the CM-21 Trench Paramedic ends up being your go-to. You are definitely softer, but the medkit bonus, extra stims, and longer heal duration mean you can patch people up mid-fight and still have the legs to outrun hunters when everything goes wrong.
Heavier Suits For Holding The Line
Some players just do not want to run; they want to sit on an objective and refuse to die. For that style, the B-27 Fortified Commando feels ridiculous. With the Extra Padded perk pushing it up to around 200 armor, you soak hits that would just delete lighter builds. You will feel the speed hit, sure, but against bots you basically turn into a slowly advancing bunker. If you like something less extreme, the B-24 Enforcer lands in a nice middle space. It is not as sluggish as true heavy armor, but you still get that reassuring chunk of extra protection that lets you take a couple of bad peeks without instantly regretting it.
Elemental Armor That Changes Your Loadout
Elemental suits look like gimmicks at first, but once you build around them they stop being optional. The I-44 Salamander is a good example; if you are running flamethrower strats, it lets you play closer and more aggressive without constantly setting yourself on fire and burning half your own health bar. Same idea with the AF-52 Lockdown for gas builds. Being able to stand in your own toxic cloud without panicking opens up a very different way to hold choke points, especially when you are defending objectives or extraction zones and need to carpet the whole area in gas instead of leaving neat little patches.
Weapons Worth Saving Credits For
You also do not want to ignore the weapon side of the rotation, because a couple of pieces there really are run-defining. The DBS-2 Double Freedom shotgun hits like a truck, with enough burst to vaporise elites if you are willing to dump both barrels at once. The reload is slow and the ammo pool is not huge, so you will probably want armor perks that help with reload speed or weapon handling, but when it lands, it ends fights instantly. For a sidearm, the P-92 Warrant has turned into a bit of a sleeper pick after its buffs; the snap of the auto-targeting lets you pick off shriekers and other fast movers without wasting your main weapon ammo. And if you like getting up close to bots, the CQC-42 Machete plus a ballistic shield combo lets you whittle down groups while staying surprisingly safe. If you are already planning your credit spend or thinking about using a service like eznpc, focusing on these armor and weapon picks instead of random cosmetics will give you a much stronger account over time.