U4GM Where to Find Candleberries in Cold Snap Guide

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Cold Snap Patch 1.7.0 hits ARC Raiders with blinding blizzards, cracking ice, telltale tracks, frostbite pressure, richer blueprint hauls, slick respec tools, and the Flickering Flames grind plus a free Goalie Deck on Dec 26.

I booted up Patch 1.7.0 and the Rust Belt didn't just look colder, it played colder. The snow's thick, the wind's mean, and the map suddenly feels like it's got teeth. If you're trying to prep fast, I've seen folks grabbing ARC Raiders Items so they can spend more time learning routes instead of scraping together supplies. The first blizzard I hit at Blue Gate made me slow down on instinct, because you can't see a thing and you know someone's hearing you before you spot them.

Blizzards, Frostbite, and Forced Fights

The big change is how the weather pushes everyone into the same spaces. Frostbite isn't a cute debuff; it just keeps chewing through your health if you're not near a fire barrel or using heat packs. You'll think you can tough it out for one more crate and then you're panicking, looking for warmth like it's ammo. That pressure shifts the whole rhythm of a run. Instead of wide outdoor flanks, you get messy indoor standoffs. Hallways. Stairwells. Doors getting kicked open at the worst time. You'll hear shots, then silence, then boots on snow, then somebody coughs because they stayed out too long.

Ice Movement and the Footprint Problem

Movement's the other surprise. Some frozen patches don't care how clean your sprint line is; you hit them and you're sliding, overcorrecting, sliding again. I tried crossing a lake like it was normal ground and basically skated into trouble. And now the snow remembers you. Footprints show up clear enough that chasing isn't guesswork anymore. If you've ever lost a squad in bad visibility, that's gone. You can follow a trail, cut the angle, and show up at their extract while they're still sorting loot. It also means your own "stealthy" approach can turn into a breadcrumb line pointing straight at your backpack.

Loot Feels Worth the Risk

The upside is the rewards finally match the stress. Runs that used to feel like a coin flip now pay out more often, especially at places like Stella Montis. Blueprints show up at a rate that makes you want to keep pushing, even when your heat meter's screaming. It changes what players fight over, too. People aren't just hunting kills; they're hunting the same high-value rooms, and they'll hold angles longer because the loot pool's actually tempting now. You'll notice more squads taking calculated risks instead of bailing early.

Events and QoL That Actually Matter

There's stuff to do beyond surviving the cold, and it's the kind that fits normal play. Flickering Flames is basically "play the game, feed the community feast," with candleberries and heat sources stacking progress in the background. The rewards are the carrot, but the real win is it gives your runs a purpose even when RNG's being rude. The December 26 Goalie Raider Deck is the fun flex, especially that hockey-stick tool skin, and it's nice seeing tool cosmetics finally show up. On top of that, the skill tree reset cost is painful but fair, ADS toggle feels less janky, and a couple weapon buffs shake up fights in a good way. If you're trying to keep up with the new chase without spending all night grinding, getting an ARC Raiders BluePrint can smooth out the rough edges while you learn how to survive the storm.

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